Unity Vr experiment #MixedRealities
- Douglas Wang
- Aug 8, 2020
- 1 min read
For this Unity experiment, I tried use Vr to interact with the objects. It's much harder to use compare with Unreal engine in my opinion, as Unreal engine does not require extra steps for it to work with Vr. Unity requires extra XR package in order to work with Vr.

I follow the tutorial online step by step and created the functioning objects that represents Vr camera and two controllers. I find setting up the controllers most difficult, for some reason the cuboid that represents the controller is always scaled up. It was fix by dragging the cube into a new empty.

I setup a table for some interaction with the objects, the blue cuboid represents the controllers and can interact with the cylinders around it. The physics is acting a little weird, every time I drop the object, it bounces around and off the edge.

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